POCOAS in C++: A Portable Abstraction for Distributed Data StructuresGPU-side data structure methods? Distributed Data Structures on GPUsPassing Objects into CUDA Kernels - Passing an object by value into a CUDA kernel results in a copy - Object likely destroyed before copied to GPU GPU Kernel Executed (Asynchronously) Destructor calledPassing Objects into CUDA Kernels Copy Constructor Invoked (on Host) New object trivially copied to GPU GPU Kernel Executed ... BCL::cuda::HashMapmap(100); kernel<<<1, 100>>>(map);Passing Objects into CUDA Kernels Copy Constructor Invoked (on Host) New object trivially copied to GPU GPU Kernel Executed 0 码力 | 128 页 | 2.03 MB | 6 月前3
Taro: Task graph-based Asynchronous Programming Using C++ Coroutinekernel_a1<<<32, 256, 0, stream>>>(); 10 }); // synchronize 11 }); CUDA stream for offloading GPU kernels 32Taro’s Programming Model Taro: https://github.com/dian-lun-lin/taro A B Callback Wait Polling 256, 0, stream>>>(); 17 }); // suspend and multitask 18 }); CUDA stream for offloading GPU kernels 37Taro’s Programming Model – Example 1 Taro: https://github.com/dian-lun-lin/taro A B Callback store suspended tasks Low-priority queue (LPQ): store new tasks Worker 1 1. Offload GPU kernels in task A 2. Suspend task A 3. Go to sleep 62Taro’s Scheduler Taro: https://github.com/dian-lun-lin/taro0 码力 | 84 页 | 8.82 MB | 6 月前3
whats new in visual studiohttps://aka.ms/cpp/code Thu 10/28 – 2pm An Editor Can Do That? Debugging Assembly Language and GPU Kernels in Visual Studio Code Julia Reid – _3 Visual Studio CppCon 2020 Visual Studio 2019 Time Zones in MSVC – Miya Natsuhara • An Editor Can Do That? Debugging Assembly Language and GPU Kernels in Visual Studio Code – Julia Reid • Why does std::format do that? – Charlie Barto • Finding bugs0 码力 | 42 页 | 19.02 MB | 6 月前3
Leveraging C++20/23 Features for Low Level Interactionskernel We use C because kernels use C Baremetal embedded is really doing what the kernel does, so just be like the kernel right?Break free of the kernel We use C because kernels use C Baremetal embedded0 码力 | 56 页 | 5.39 MB | 6 月前3
Heterogeneous Modern C++ with SYCL 2020can access the memory ○ No implied synchronization for simultaneous writes from two different kernels 56 Work Item Private Memory Work Item Private Memory Work Item Private Memory Work Item Very close to regular C++ programming ● Accessors ○ Implicitly builds data dependency DAG between kernels 69Device Copyable 70Device Copyable ● How can we copy objects between a host or a device and another0 码力 | 114 页 | 7.94 MB | 6 月前3
Finding Bugs using Path-Sensitive Static AnalysisTime Zones in MSVC – Miya Natsuhara • An Editor Can Do That? Debugging Assembly Language and GPU Kernels in Visual Studio Code – Julia Reid • Why does std::format do that? – Charlie Barto • Finding bugs0 码力 | 35 页 | 14.13 MB | 6 月前3
AnEditor Can Do That?Time Zones in MSVC – Miya Natsuhara • An Editor Can Do That? Debugging Assembly Language and GPU Kernels in Visual Studio Code – Julia Reid • Why does std::format do that? – Charlie Barto • Finding bugs0 码力 | 71 页 | 2.53 MB | 6 月前3
Cetting Started with C++Clang-Tidy, makefile, CMake, GitHub and More CppCon 2021 - Debugging Assembly Language and GPU Kernels in Visual Studio Code CppCon 2020 - Collaborative C++ Development with Visual Studio CodePopular0 码力 | 95 页 | 4.71 MB | 6 月前3
C++20's Time Zones in MSVC – Miya Natsuhara • An Editor Can Do That? Debugging Assembly Language and GPU Kernels in Visual Studio Code – Julia Reid • Why does std::format do that? – Charlie Barto • Finding bugs0 码力 | 55 页 | 8.67 MB | 6 月前3
C++高性能并行编程与优化 - 课件 - 08 CUDA 开启的 GPU 编程和 gridDim ,看起来非常方便。 本方法出自英伟达官方博客: https://developer.nvidia.com/blog/cuda-pro-tip-write-flexible-kernels-grid-stride-loops/ 第 4 章: C++ 封装 std::vector 的秘密:第二模板参数 • 你知道吗? std::vector 作为模板类,其实有两个模板参数: std::vector0 码力 | 142 页 | 13.52 MB | 1 年前3
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