Building Cppcheck0 码力 | 41 页 | 706.29 KB | 6 月前3
Building Safe and Reliable Surgical Robotics with C++flexibility! ➢ Being more careful in general is less flexible!What have we learned? Takeaways 69 ❖ Building safe complex medical robotics is actually very hard ❖ Standards/regulations are necessary but not0 码力 | 71 页 | 4.02 MB | 6 月前3
Building Effective Embedded Systems: Architectural Best Practicesin embedded systems, with a focus on operating systems Today’s take away: Practical tips for building better software, applicable not only to embedded systems but also to software in generalEvery special hardware ⊡ Short development time ⊡ Easy access to simulator mode without additional building ⊡ Can be used as a release test before launching a new versionUse simulators⊡ Operating Systems0 码力 | 241 页 | 2.28 MB | 6 月前3
GraphBLAS: Building a C++ Matrix API for Graph Algorithms0 码力 | 172 页 | 7.40 MB | 6 月前3
Building a Coroutine-Based Job System Without Standard Library0 码力 | 120 页 | 2.20 MB | 6 月前3
Distributed Ranges: A Model for Building Distributed Data Structures, Algorithms, and Viewsdistributed_vector { public: … private: std::size_t segment_size_; vector> segments_; };Building a Distributed Data Structure - Data structure contains a bunch of segments (remote ranges) template distributed_vector { public: … private: std::size_t segment_size_; vector > segments_; };Building a Distributed Data Structure - Data structure contains a bunch of segments (remote ranges) template public: … private: std::size_t segment_size_; vector > segments_; }; . . .Building a Distributed Data Structure - Data structure contains a bunch of segments (remote ranges) - 0 码力 | 127 页 | 2.06 MB | 6 月前3
Building bridges: Leveraging C++ and ROS for simulators, sensor data and algorithmsAI, Apex.OS, Apex.Grace, Apex.Ida, Apex.Alan, Apex.Ray are trademarks of Apex.AI. CppCon 2023 Building bridges: Leveraging C++ and ROS for simulators, sensor data and algorithms Divya Aggarwal October0 码力 | 38 页 | 2.17 MB | 6 月前3
Techniques to Optimise Multi-threaded Data Building During Game DevelopmentOptimise Multi-threaded Data Building During Game Development - CppCon 2024Hello My name is Dominik Grabiec This talk isFocusing on optimising the process around building the data - the data build familiar with asynchronous programming? Speaker notesTALK OVERVIEW 1. Background • What is data building? • Differences from Game Code • Assumptions and Concepts 2. Techniques • Keep Threads Busy • 3D 2Three sections Background What data building is Differences from normal game code Concepts used in presentation Techniques I've used to optimise the data building system Time for questions at end Numbers 0 码力 | 99 页 | 2.40 MB | 6 月前3
Blazing Trails: Building the World's Fastest CameBoy Emulator in Modern C++2During this talk: some giveaways! 3Building the World’s Fastest GameBoy Emulator in Modern C++ 4Building the World’s Fastest GameBoy Emulator in Modern C++ 5Building the World’s Fastest GameBoy Emulator Understanding Emulators require a strong grasp of hardware, low-level operations, and CPU architecture. Building one helps you understand how hardware like memory, registers, and buses work, and how they interact code. This is valuable for a C++ programmer, as C++ often deals with system-level programming.Building the World’s Fastest GameBoy Emulator in Modern C++ The original Game Boy DMG-01 • Released on0 码力 | 91 页 | 8.37 MB | 6 月前3
ivan cukic cppcon 2021CppCon 2021 INTRODUCTION DATA FUNCTIONS AND DATA ABSTRACTIONS FUNCTIONS PROPERTIES appartments : building_t -> range; tenant : appartment_t -> tenant_t; monthly_payment : tenant_t CppCon 2021 INTRODUCTION DATA FUNCTIONS AND DATA ABSTRACTIONS FUNCTIONS PROPERTIES appartments : building_t -> range ; tenant : appartment_t -> tenant_t; monthly_payment : tenant_t tenant_t -> double auto payment = tenant >> monthly_payment; accumulate(appartments(building), 0.0, plus{}, payment); Ivan Čukić KDAB CppCon 2021 INTRODUCTION DATA FUNCTIONS AND DATA ABSTRACTIONS 0 码力 | 77 页 | 3.33 MB | 6 月前3
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