Game Development for Human Beingsengine we’ll use (Phaser has three of them, we’ll use the simplest one). Also, in the Boot state we load the assets that will be shown in the Preload state. So.. the Boot state loads the assets for the might think, why instead not load the game assets there? Well nothing stops you from doing that, but the thing is, the game assets will most likely take much longer to load than the preload screen assets there is a blank screen (something users don’t love). Then, on the Preload state we’ll have time to load everything else with a nice and charming preload screen. Content of Boot.js: 1 var SpaceHipster0 码力 | 472 页 | 8.46 MB | 10 月前3
Apache OFBiz®
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.2.1. Clean system and load the complete OFBiz data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5.3.1. Load specific OFBiz data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 5.3.2. Load all OFBiz data. . . . . . 10 5.3.3. Load seed data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5.3.4. load ext data. . . . .0 码力 | 23 页 | 305.80 KB | 1 年前3
Apache OFBiz®
The Apache OFBiz Project
Version Trunk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.2.1. Clean system and load the complete OFBiz data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5.3.1. Load specific OFBiz data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 5.3.2. Load all OFBiz data. . . . . . 10 5.3.3. Load seed data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5.3.4. load ext data. . . . .0 码力 | 23 页 | 305.80 KB | 1 年前3
KiCad 5.1 Schematic EditorCtrl+Z Redo Ctrl+Y Mouse Left Click Return Mouse Left Double Click End Save Schematic Ctrl+S Load Schematic Ctrl+O Find Item Ctrl+F Find Next Item F5 Find Next DRC Marker Shift+F5 Find and Replace 3.1. File menu New Close current schematic and start a new one (only in standalone mode). Open Load a schematic project (only in standalone mode). Open Recent Open a schematic project from the list the system. The amount of time required to load the symbol libraries is proportional to the number of libraries in the symbol library table. If symbol library load times are excessive, remove rarely and/or0 码力 | 263 页 | 2.36 MB | 1 年前3
KiCad 4.0 Schematic EditorNew Schematic Project Clear current schematic and initialize a new one Open Schematic Project Load a schematic hierarchy Open Recent Open a list of recently opened files Append Schematic Sheet Insert and import hotkey settings. Save Preferences Save the project settings to the .pro file. Load Preferences Load the project settings from a .pro file. 3.2.2. Preferences menu / Component Libraries This then be necessary to fill out the list of libraries to load, and then save the configuration. The Check for cache/library conflicts at schematic load box is used to configure the library conflict rescue0 码力 | 237 页 | 1.61 MB | 1 年前3
KiCad 5.1 Schematic EditorCtrl+Z Redo Ctrl+Y Mouse Left Click Return Mouse Left Double Click End Save Schematic Ctrl+S Load Schematic Ctrl+O Find Item Ctrl+F Find Next Item F5 Find Next DRC Marker Shift+F5 Find and Replace menu 3.1 File menu New Close current schematic and start a new one (only in standalone mode). Open Load a schematic project (only in standalone mode). Open Recent Open a schematic project from the list system. The amount of time required to load the symbol libraries is proportional to the number of libraries in the symbol library table. If symbol library load times are excessive, remove rarely and/or0 码力 | 170 页 | 2.69 MB | 1 年前3
The Gimp User’s Manual version 1.0.1formats supported include GIF, JPEG, PNG, XPM, TIFF, TGA, MPEG, PS, PDF, PCX, BMP and many others • Load, display, convert and save to many file formats • Selection tools including rectangle, ellipse, free called GTK+. In addition, 0.99 used a new form of tile-based memory handling that made it possible to load huge images into Gimp (loading a 100 MB image into Gimp is no problem). Version 0.99 also introduced Flip segments F Load from left neighbor’s right endpoint Ctrl + L Replicate segment M Blend endpoints’ colors B Load from right endpoint Alt + L Blend endpoints’ opacity Ctrl + B Load from FG color Ctrl0 码力 | 924 页 | 9.50 MB | 1 年前3
KiCad 4.0 Schematic Editormenu New Schematic Project Clear current schematic and initialize a new one Open Schematic Project Load a schematic hierarchy Open Recent Open a list of recently opened files Append Schematic Sheet Insert and import hotkey settings. Save Preferences Save the project settings to the .pro file. Load Preferences Load the project settings from a .pro file. Eeschema 18 / 139 3.2.2 Preferences menu / Component then be necessary to fill out the list of libraries to load, and then save the configuration. The Check for cache/library conflicts at schematic load box is used to configure the library conflict rescue0 码力 | 149 页 | 1.96 MB | 1 年前3
Krita 5.2 ManualChooser The button on the very right of the Toolbar is the workspace chooser. This allows you to load and save common configurations of the user interface in Krita. There are a few common workspaces that name, it will effectively overwrite it. Load Existing Thumbnail This will load the existing thumbnail inside the preset. Load Scratch Pad Thumbnail This will load the dashed area from the big scratch pad pad (Section C) into the thumbnail area. Load Image With this you can choose an image from disk to load as a thumbnail. Load from Icon Library This opens up the icon library. Clear Thumbnail This0 码力 | 1502 页 | 79.07 MB | 1 年前3
Kicad 5.1 插件bool CanRender( void ); /* 加载指定的模型并返回指向其可视化模型数据的指针 */ /* Load the specified model and return a pointer to its visual model data */ SCENEGRAPH* Load( char const* aFileName ); 2. 教程:3D插件类 本节包含对 PLUGIN_3D null,因为此插件不提供可视化数据 // return NULL since this plugin does not provide visualization data SCENEGRAPH* Load( char const* aFileName ) { // 此伪插件不支持渲染任何模型 // this dummy plugin does not support rendering bool CanRender( void ) { return true; } // 创建可视化数据 // create the visualization data SCENEGRAPH* Load( char const* aFileName ) { // 对于本演示,我们创建一个四面体( TX1),包括 // For this demonstration we create0 码力 | 56 页 | 49.46 KB | 1 年前3
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