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  • pdf文档 KiCad 8.0 PCB Editor

    annotation Update PCB From Schematic (forward annotation) Use the Update PCB from Schematic tool to sync design information from the Schematic Editor to the Board Editor. The tool can be accessed with Tools PCB (back annotation) The typical workflow in KiCad is to make changes in the schematic and then sync the changes to the board using the Update PCB From Schematic tool. However, the reverse process is it in the Schematic Editor (File → Import → Footprint Assignments… ). NOTE This method can only sync changes made to footprint assignments and footprint fields. It is recommended to use the Update Schematic
    0 码力 | 204 页 | 6.90 MB | 1 年前
    3
  • pdf文档 KiCad 8.0 PCB Editor

    annotation Update PCB From Schematic (forward annotation) Use the Update PCB from Schematic tool to sync design information from the Schematic Editor to the Board Editor. The tool can be accessed with Tools PCB (back annotation) The typical workflow in KiCad is to make changes in the schematic and then sync the changes to the board using the Update PCB From Schematic tool. However, the reverse process is it in the Schematic Editor (File → Import → Footprint Assignments… ). NOTE This method can only sync changes made to footprint assignments and footprint fields. It is recommended to use the Update Schematic
    0 码力 | 205 页 | 6.78 MB | 1 年前
    3
  • pdf文档 Blender v2.93 Manual

    42 – July 2006: The nodes release, Array modifier, vector blur, new physics engine, rendering, lip sync, and many other features. This was the release following Project Orange. 2.43 – February 2007: Multiresolution Menu Overlays UV Editing Geometry Image Sidebar Image Tab Tool Tab View Tab Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Introduction contains several menus and options for working with UVs. Sync Selection Syncs selection between the UV Editor and the 3D Viewport. See Sync Selection for more details. Selection Mode The UV element
    0 码力 | 3962 页 | 201.40 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    -- July 2006: The nodes release, Array modifier, vector blur, new physics engine, rendering, lip sync, and many other features. This was the release following Project Orange. 2.43 -- February 2007: Menu Overlays UV Editing Geometry Image Sidebar Image Tab Tool Tab View Tab Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Introduction contains several menus and options for working with UVs. Sync Selection Syncs selection between the UV Editor and the 3D Viewport. See Sync Selection for more details. Selection Mode The UV element
    0 码力 | 3868 页 | 198.83 MB | 1 年前
    3
  • pdf文档 Blender v2.92 Manual

    42 – July 2006: The nodes release, Array modifier, vector blur, new physics engine, rendering, lip sync, and many other features. This was the release following Project Orange. 2.43 – February 2007: Multiresolution Menu Overlays UV Editing Geometry Image Sidebar Image Tab Tool Tab View Tab Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode Menu Shortest Path Select Edge Loops Introduction contains several menus and options for working with UVs. Sync Selection Syncs selection between the UV Editor and the 3D Viewport. See Sync Selection for more details. Selection Mode The UV element
    0 码力 | 3868 页 | 198.46 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    -- July 2006: The nodes release, Array modifier, vector blur, new physics engine, rendering, lip sync, and many other features. This was the release following Project Orange. 2.43 -- February 2007: View Menu Overlays UV Editing Geometry 圖像 Sidebar Image Tab Tool Tab View Tab Scopes Selecting Sync Selection Selection Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops 介紹 The UV Editor contains several menus and options for working with UVs. Sync Selection Syncs selection between the UV Editor and the 3D Viewport. See Sync Selection for more details. Selection Mode The UV element
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
  • pdf文档 KiCad 8.0 PCB 编辑器

    designators in the board, but not in the schematic. After geographically reannotating the board, be sure to sync the updated reference designators to the schematic by running the Update Schematic from PCB tool with even if it is not selected as a layer. Footprint association (CMP) exporter CMP files are used to sync footprint assignments and some other footprint fields between the PCB and the schematic. You can examples of how to create footprint wizards, see the footprint wizards included with KiCad. 1. Instantiate a Python class, inheriting from FootprintWizardBase.FootprintWizard . 2. Define the 6 required
    0 码力 | 194 页 | 8.27 MB | 1 年前
    3
  • pdf文档 Unity for Human Beings

    } Last 2 methods and then we move on to the next section. We have the start method. We instantiate the controller object by having the Game object’s find method to find an object called controller 2; x ++) { for (float z = 0; z < 5; z ++) { Instantiate(CubePrefab, new Vector3(x, 0, z), Quaternion.identity); } } } 08f) { for (float z = 0; z < 5; z += 1.08f) { Instantiate(CubePrefab, new Vector3(x, 0, z), Quaternion.identity); } } }
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Game Development for Human Beings

    Tiled to create a platformer level. • Writing a Phaser State that reads the Tiled map and instantiate all the game objects. • Writing the game logic of a simple platformer. Tutorial source group, and texture properties are required for our game, since we will use them to properly instantiate the game objects. Any other properties should be defined according to our game logic. For now one) and create the game objects. Since in our map we defined the object type, it is easy to instantiate the correct Prefab. Notice that our prefab position is not the same position of the Tiled object
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 Blender v2.93 参考手册(简体中文版)

    UV编辑器标题栏。 标题栏包含⼏个处理UV的菜单和选项。 选区同步 Syncs selection between the UV Editor and the 3D Viewport. See Sync Selection for more details. 选择模式 要选择的UV元素类型。有关更多详细信息,请参见 选择模式。 粘性选择模式 Option to automatically header, and the shortcuts listed below. 选区同步 Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only Select Modes dependent on the Sync Selection. Sync Selection Off 顶点 Select individual vertices. 边 Select edges. ⾯ Select faces. 孤岛 Select contiguous groups of faces. Sync Selection On When selecting
    0 码力 | 4065 页 | 209.17 MB | 1 年前
    3
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