OpenAI - AI in the Enterprisesuccessful companies are often those who treat it as a new paradigm. This leads to an experimental mindset and an iterative approach that gets to value faster and with greater buy-in from users and stakeholders apply across all markets. The common theme: AI deployment benefits from an open, experimental mindset, backed by rigorous evaluations, and safety guardrails. The companies seeing success aren’t rushing0 码力 | 25 页 | 9.48 MB | 5 月前3
02 Scientific Reading and Writing - Introduction to Scientific Writing WS2021/22Paper #1 Know your Audience #2 Get your Workflow in Order / Incremental Paper Drafts #3 Mindset: Quality over Quantity Aim for top-tier conferences/journals (act as filter) Make the paper0 码力 | 26 页 | 613.57 KB | 1 年前3
01 Structure of Scientific Papers - Introduction to Scientific Writing WS2021/22Python (matplotlib), Gnuplot Figures: MS Visio, Inkscape pdf, eps, svg (vector graphics) #3 Mindset: Quality over Quantity Aim for top-tier conferences/journals (act as filter) Make the paper0 码力 | 36 页 | 1.12 MB | 1 年前3
2021 中国开源年度报告"sense of history." How should we choose when we have more such a sense of history and more of a mindset that we will be looked back at in the future? Furthermore, how should we act? 当然,千里之行,始于足下 accounts, publishing quality technical articles, and helping developers with a problem-solving mindset. Be responsive to and maintain the GitHub community, respond to developer needs, maintain code0 码力 | 199 页 | 9.63 MB | 1 年前3
Unity for Human Beingsresults we want. We would need to roll our own shader to produce those results. To get into the mindset for building shaders, let’s build the most basic shader there is, Albedo mapping or as I like to0 码力 | 239 页 | 27.39 MB | 10 月前3
Brief Notes on Introduction to Gimp InterfaceRotate 90° counter clockwise An apple is made up of different layers. As yet we only see the outward layer. Layers in image editing work in the same way. We only tend to see the last layer. So0 码力 | 8 页 | 2.37 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)direction by dragging either horizontally or vertically. Joining Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly. The window can be closed with the OS Close Window button. Toggle Maximize Area Reference Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse pointer0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualdirection by dragging either horizontally or vertically. Joining Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly. The window can be closed with the OS Close Window button. Toggle Maximize Area Reference Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer’s location. The element’s scale will increase as the mouse pointer0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)direction by dragging either horizontally or vertically. Joining Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly. The window can be closed with the OS Close Window button. Toggle Maximize Area Reference Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse pointer0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualdirection by dragging either horizontally or vertically. Joining Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly. The window can be closed with the OS Close Window button. Toggle Maximize Area Reference Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer’s location. The element’s scale will increase as the mouse pointer0 码力 | 3868 页 | 198.46 MB | 1 年前3
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