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  • epub文档 Krita 5.2 Manual

    Addition (Operator: + ) Just adds the numbers. Usage: 50+100 Output: 150 Subtraction (Operator: - ) Just subtracts the last number from the first. Usage: 50-100 Output: 50 Multiplication (Operator: * ) multiplies the numbers. Usage: 50*100 Output: 5000 Division (Operator: / ) Just divides the numbers. Usage: 50/100 Output: 0.5 Exponent (Operator: ^ ) Makes the last number the exponent of the first and calculates the result. Usage: 2^8 Output: 256 Sine (Operator: sin() ) Gives you the sine of the given angle. Usage: sin(50) Output: 0.76 Cosine (Operator: cos() ) Gives you the cosine of the given angle
    0 码力 | 1502 页 | 79.07 MB | 1 年前
    3
  • epub文档 Krita 5.2 브로셔

    Addition (Operator: + ) Just adds the numbers. Usage: 50+100 Output: 150 Subtraction (Operator: - ) Just subtracts the last number from the first. Usage: 50-100 Output: 50 Multiplication (Operator: * ) multiplies the numbers. Usage: 50*100 Output: 5000 Division (Operator: / ) Just divides the numbers. Usage: 50/100 Output: 0.5 Exponent (Operator: ^ ) Makes the last number the exponent of the first and calculates the result. Usage: 2^8 Output: 256 Sine (Operator: sin() ) Gives you the sine of the given angle. Usage: sin(50) Output: 0.76 Cosine (Operator: cos() ) Gives you the cosine of the given angle
    0 码力 | 1531 页 | 79.11 MB | 1 年前
    3
  • pdf文档 AR Game Development for Beginners

    Mechanics Updating Placement Indicator Script Conclusion How to use ARCore in Unity ARCore SDK Unity Setup Scene Setup Building to Android Enabling USB Debugging Building to Android available online, including this tutorial. What is AR Foundation? Right now, there are two main AR SDK's available. ARCore for Android and ARKit for iOS. AR Foundation is an API which allows the developer ). This will run our new method and return turn if the user touches the shoot button. The ! operator computes logical negation of its operand. That is, it produces true, if our Is Pointer Over UI
    0 码力 | 78 页 | 3.31 MB | 10 月前
    3
  • pdf文档 Krita 5.2 官方文档中文版 2023-12-08A

    ($ u > 0.5) { $color = [0, 0, 1]; } else { $color = [1, 0, 0]; } $color 它也提供了 ternary operator (三元运算符): $u = $i < .5 ? 0.0 : 10.0 你可以任意嵌套三元运算符,例如: $color = $u < .5 ? ($v < 0.5 ? [0, 0, 1] 分别是:equality (等于)、inequality (不等于) && logical AND (逻辑与) || logical OR (逻辑或) ?: ternary if operator (三元 if 运算符) 提示 示例: $u < .5 ? 0 : 1 -> apply (应用):将箭头右边的函数应用到箭头左边的表达式。 提示 示例: $Cs��contrast( KisAirbrushOptionData : boost��equality_comparable { inline friend bool operator��(const KisAirbrushOptionData &lhs, const KisAirbrushOptionData
    0 码力 | 1685 页 | 91.87 MB | 1 年前
    3
  • epub文档 Krita 5.2 官方文档中文版 2023-12-08A

    ($ u > 0.5) { $color = [0, 0, 1]; } else { $color = [1, 0, 0]; } $color 它也提供了 ternary operator (三元运算符): $u = $i < .5 ? 0.0 : 10.0 你可以任意嵌套三元运算符,例如: $color = $u < .5 ? ($v < 0.5 ? [0, 0, 1] 分别是:equality (等于)、inequality (不等于) && logical AND (逻辑与) || logical OR (逻辑或) ?: ternary if operator (三元 if 运算符) 提示 示例: $u < .5 ? 0 : 1 -> apply (应用):将箭头右边的函数应用到箭头左边的表达式。 提示 示例: $Cs->contrast( KisAirbrushOptionData : boost::equality_comparable { inline friend bool operator==(const KisAirbrushOptionData &lhs, const KisAirbrushOptionData
    0 码力 | 1562 页 | 79.19 MB | 1 年前
    3
  • epub文档 Krita 5.1 官方文档中文版 2023-05-26A

    ($ u > 0.5) { $color = [0, 0, 1]; } else { $color = [1, 0, 0]; } $color 它也提供了 ternary operator (三元运算符): $u = $i < .5 ? 0.0 : 10.0 你可以任意嵌套三元运算符,例如: $color = $u < .5 ? ($v < 0.5 ? [0, 0, 1] 分别是:equality (等于)、inequality (不等于) && logical AND (逻辑与) || logical OR (逻辑或) ?: ternary if operator (三元 if 运算符) 提示 示例: $u < .5 ? 0 : 1 -> apply (应用):将箭头右边的函数应用到箭头左边的表达式。 提示 示例: $Cs->contrast( KisAirbrushOptionData : boost::equality_comparable { inline friend bool operator==(const KisAirbrushOptionData &lhs, const KisAirbrushOptionData
    0 码力 | 1547 页 | 78.22 MB | 1 年前
    3
  • epub文档 Blender NIF Plugin Documentation Release 2.6.0a0.dev4

    current blender series has the problem that exceptions are not passed down to the caller of the operator. Apparently, this is because of the way the user interface is implemented. From a user perspective the bpy.types.Operator.report() [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Operator.html#bpy.types.Operator.repor t] method. So, in your bpy.types.Operator.execute() [https://docs org/api/blender_python_api_2_72_release/bpy.types.Operator.html#bpy.types.Operator.exec ute] methods, write: if something == is_wrong: operator.report({'ERROR'}, 'Something is wrong.') return
    0 码力 | 112 页 | 107.36 KB | 1 年前
    3
  • epub文档 Blender NIF Plugin Release 2.6.0a0.dev4

    current Blender series has the problem that exceptions are not passed down to the caller of the operator. Apparently, this is because of the way the user interface is implemented. From a user perspective the bpy.types.Operator.report() [https://docs.blender.org/api/blender_python_api_2_72_release/bpy.types.Operator.html#bpy.types.Operator.repor t] method. So, in your bpy.types.Operator.execute() [https://docs org/api/blender_python_api_2_72_release/bpy.types.Operator.html#bpy.types.Operator.exec ute] methods, write: if something == is_wrong: operator.report({'ERROR'}, 'Something is wrong.') return
    0 码力 | 113 页 | 102.69 KB | 1 年前
    3
  • epub文档 Krita 5.2 中文手册

    ($ u > 0.5) { $color = [0, 0, 1]; } else { $color = [1, 0, 0]; } $color 它也提供了 ternary operator (三元运算符): $u = $i < .5 ? 0.0 : 10.0 你可以任意嵌套三元运算符,例如: $color = $u < .5 ? ($v < 0.5 ? [0, 0, 1] 分别是:equality (等于)、inequality (不等于) && logical AND (逻辑与) || logical OR (逻辑或) ?: ternary if operator (三元 if 运算符) 提示 示例: $u < .5 ? 0 : 1 -> apply (应用):将箭头右边的函数应用到箭头左边的表达式。 提示 示例: $Cs->contrast( KisAirbrushOptionData : boost::equality_comparable { inline friend bool operator==(const KisAirbrushOptionData &lhs, const KisAirbrushOptionData
    0 码力 | 1594 页 | 79.20 MB | 1 年前
    3
  • pdf文档 Blender NIF Plugin Release 2.6.0a0.dev4

    current Blender series has the problem that exceptions are not passed down to the caller of the operator. Apparently, this is because of the way the user interface is implemented. From a user perspective solves this problem goes via the bpy.types.Operator.report() method. So, in your bpy. types.Operator.execute() methods, write: if something == is_wrong: operator.report({'ERROR'}, 'Something is wrong.') {'FINISHED'} instead of: if something == is_wrong: raise RuntimeError('Something is wrong') When the operator finishes, Blender will check for any error reports, and if it finds any, it will raise an exception
    0 码力 | 81 页 | 266.16 KB | 1 年前
    3
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