Dynamic Model in TVMrights reserved. Presenter: Haichen Shen, Yao Wang Amazon SageMaker Neo, Deep Engine Science Dynamic Model in TVM AWS AI© 2019, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Models with models© 2019, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Support dynamic model in TVM ● Support Any-dim in typing ● Use shape function to compute the type at runtime ● Virtual or its Affiliates. All rights reserved. API Example input_name = "data" input_shape = [tvm.relay.Any(), 3, 224, 224] dtype = "float32" block = get_model('resnet50_v1', pretrained=True) mod, params0 码力 | 24 页 | 417.46 KB | 5 月前3
DeepSeek-V2: A Strong, Economical, and Efficient
Mixture-of-Experts Language ModelEfficient Mixture-of-Experts Language Model DeepSeek-AI research@deepseek.com Abstract We present DeepSeek-V2, a strong Mixture-of-Experts (MoE) language model characterized by economical training and DeepSeek-V2 and its chat versions still achieve top-tier performance among open-source models. The model checkpoints are available at h t t p s : / / g i t h u b . c o m / d e e p s e e k - a i / D e e p Work 21 A Contributions and Acknowledgments 27 B DeepSeek-V2-Lite: A 16B Model Equipped with MLA and DeepSeekMoE 29 2 B.1 Model Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0 码力 | 52 页 | 1.23 MB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Section. Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning Please note that some are still being ported0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Section. Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All the features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning Please note that some are still being ported0 码力 | 113 页 | 102.69 KB | 1 年前3
Kicad 4.0 PluginsApplication Programming Interface (API) 18 3.1 Plugin Class APIs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3.1.1 API: Base Kicad Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3.1.2 API: 3D Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . initially developed for the 3D model viewer to make it possible to support more types of 3D models without requiring major changes to the KiCad source for each new model supported. The plugin framework0 码力 | 36 页 | 210.85 KB | 1 年前3
Kicad 5.1 PluginsApplication Programming Interface (API) 18 3.1 Plugin Class APIs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3.1.1 API: Base Kicad Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3.1.2 API: 3D Plugin Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3.2 Scenegraph initially developed for the 3D model viewer to make it possible to support more types of 3D models without requiring major changes to the KiCad source for each new model type supported. The plugin framework0 码力 | 36 页 | 204.70 KB | 1 年前3
Kicad 5.1 Pluginsinitially developed for the 3D model viewer to make it possible to support more types of 3D models without requiring major changes to the KiCad source for each new model type supported. The plugin framework domain and therefore requires an interface unique to that domain. For example, the 3D model plugins load 3D model data from files and translate that data into a format which can be displayed by the 3D version information for the Plugin Class API, provide version information for the specific plugin, and provide a basic version compatibility check on the Plugin Class API. In brief, these functions are: /*0 码力 | 48 页 | 44.28 KB | 1 年前3
Kicad 4.0 Pluginsinitially developed for the 3D model viewer to make it possible to support more types of 3D models without requiring major changes to the KiCad source for each new model supported. The plugin framework domain and therefore requires an interface unique to that domain. For example, the 3D model plugins load 3D model data from files and translate that data into a format which can be displayed by the 3D version information for the Plugin Class API, provide version information for the specific plugin, and provides a basic version compatibility check on the Plugin Class API. In brief, these functions are: /*0 码力 | 48 页 | 66.10 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev41.2.2 Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All the features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning: Please note that some are still being ported0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev41.2.2 Export The following section deals the various model components, required to export to the .nif format. Base Model Create your base model and configure the settings on the object, refer to the objects and update their collision settings, refer to the Collision Section. Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section. Animations Not yet All features of our Blender plugin are described here. If in need of a guide to make sure your model is complete please visit the workflow page. Warning: Please note that some are still being ported0 码力 | 81 页 | 267.59 KB | 1 年前3
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