Google C++ Style Guideforward declaration may be broken by subsequent changes to the library. Forward declarations of functions and templates can prevent the header owners from making otherwise-compatible changes to their APIs about when to #include a header. 5 Inline Functions Define functions inline only when they are small, say, 10 lines or fewer. You can declare functions in a way that allows the compiler to expand them function is small. Feel free to inline accessors and mutators, and other short, performance-critical functions. Overuse of inlining can actually make programs slower. Depending on a func- tion’s size, inlining0 码力 | 83 页 | 238.71 KB | 1 年前3
Kicad 5.1 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 48 页 | 44.28 KB | 1 年前3
Kicad 4.0 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 48 页 | 66.10 KB | 1 年前3
Kicad 4.0 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 36 页 | 210.85 KB | 1 年前3
Kicad 5.1 Pluginsplugins/ldr/pluginldr.h declares the base class for all plugin loaders. This class declares the most basic functions which we would expect to find in any KiCad plugin (boilerplate code) and its implementation provides loader for the 3D Plugin Class. The loader is responsible for loading a given plugin and making its functions available to KiCad. Each instance of a plugin loader represents an actual plugin implementation discover the plugins and code to invoke the functions of the plugins via the plugin loader. In the case of the 3D plugins the discovery and invocation functions are all contained within the S3D_CACHE class0 码力 | 36 页 | 204.70 KB | 1 年前3
The Gimp User’s Manual version 1.0.1When I Have Photoshop? 56 Migrating To Gimp 59 Some Final Notes 70 PART III Basic Functions Chapter 6: Files And Preferences .................................. 75 The File Menu 76 Creating 250 Scanning, The Web And Printing 259 Scanning Other Objects 261 PART V More Gimp Functions Chapter 16: Image Menu............................................. 265 RGB, Grayscale And Indexed Path 630 Qbist 631 Sinus 632 Solid Noise 634 PART VII Miscellaneous Gimp Functions Chapter 40: Advanced Animation With Gimp Or How To Use AnimFrames ............................0 码力 | 924 页 | 9.50 MB | 1 年前3
Google Python Style GuideExceptions Global variables Nested/Local/Inner Classes and Functions List Comprehensions Default Iterators and Operators Generators Lambda Functions Conditional Expressions Default Argument Values Properties control flow to skip multiple frames when a certain condition occurs, e.g., returning from N nested functions in one step instead of having to carry-through error codes. Cons: May cause the control flow to returned by functions. • If needed, globals should be made internal to the module and accessed through public module level functions; see Naming below. Nested/Local/Inner Classes and Functions link Nested/local/inner0 码力 | 30 页 | 94.81 KB | 1 年前3
GIMP User Manual 2.2working with transparency • Layers and channels • A procedural database for calling internal GIMP functions from external programs, such as Script-Fu • Advanced scripting capabilities • Multiple undo/redo felt that this is a poor way of working, because it forces the program to perform a wide range of functions that are much better done by a dedicated window manager. Not only would this waste a lot of programmer actions implemented by the GIMP core, but this requires them to make correct use of GIMP's Undo functions. If the code is not correct, a plugin can potentially corrupt the Undo History, so that not only0 码力 | 421 页 | 8.45 MB | 1 年前3
GNU Image Manipulation Program User Manual 2.4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 10.4 Creating Shortcuts to Menu Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 10.5 Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 11.3.2 Variables And Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 11.3.3 working with transparency • Layers and channels • A procedural database for calling internal GIMP functions from external programs, such as Script-Fu • Advanced scripting capabilities • Multiple undo/redo0 码力 | 653 页 | 19.93 MB | 1 年前3
Godot Game Development for Beginnersmore. No experience is required to take this project-based course, which covers variables, functions, conditionals, loops, and object-oriented programming. Learn how to build games with C# and First-Person Shooter in Godot - Part 2 Introduction Project Files Scripting the Enemy Player Functions Pickups UI Scripting the UI Conclusion Build a 2D RPG in Godot - Part 1 Introduction Introduction Project Files Camera Follow Creating an Enemy Scripting the Enemy Player Functions Player Interaction Chest Interactable Creating the UI Scripting the UI Conclusion Develop0 码力 | 199 页 | 12.53 MB | 10 月前3
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