DeepSeek-V2: A Strong, Economical, and Efficient
Mixture-of-Experts Language Modellength-controlled win rate on AlpacaEval 2.0 (Dubois et al., 2024), 8.97 overall score on MT-Bench (Zheng et al., 2023), and 7.91 overall score on AlignBench (Liu et al., 2023). The English open-ended conversation Testing DeepSeek-V2 Base 128K Context via "Needle In A HayStack" 1 2 3 4 5 6 7 8 9 10 Score Figure 4 | Evaluation results on the “Needle In A Haystack” (NIAH) tests. DeepSeek-V2 performs well 0.606 BBH (EM) 3-shot 68.7 59.9 78.9 81.0 78.9 MMLU (Acc.) 5-shot 71.3 77.2 77.6 78.9 78.5 DROP (F1) 3-shot 69.7 71.5 80.4 82.5 80.1 ARC-Easy (Acc.) 25-shot 95.3 97.1 97.3 97.9 97.6 ARC-Challenge (Acc0 码力 | 52 页 | 1.23 MB | 1 年前3
Blender v4.2.0 参考手册Python⼯具提⽰,将显⽰⼀个⽤于 脚本编写 的Python表达 式(通常为⼀操作项或属性)。 访问上下⽂相关⼿册 参考 模式: 所有模式 菜单: 上下⽂菜单 ‣ 在线⼿册 快捷键: F1 ⽤户可能需要在Blender内部获取⼯具或界⾯内容的相关帮助。 要做到这⼀点,请将⿏标光标悬停在您需要帮助的⼯具或按钮上,使 ⽤键盘快捷键或上下⽂菜单项从Blender中访问本参考⼿册的页⾯。这 Shift-Alt-A, ... 表⽰应同时按下这些键。 Numpad0 ⾄ Numpad9, NumpadPlus 表⽰⼩键盘上的独⽴键位。 其他键位如它们的名字⼀样 Esc, Tab, F1 ⾄ F12。需要特别注意的是, Left, Right 等。 ⿏标 本⼿册⿏标术语预定如下: LMB ⿏标左键 RMB ⿏标右键 MMB ⿏标中键 Wheel, WheelUp BlenderCN社区群)。 全局快捷键 Ctrl-O 打开⽂件。 Ctrl-S 保存⽂件。 Ctrl-N 新建。 Ctrl-Z 撤销。 Shift- Ctrl-Z 重做。 Ctrl-Q 退出。 F1 帮助 (上下⽂敏感)。 F2 重命名活动项⽬。 F3 菜单搜索。 F4 ⽂件上下⽂菜单。 F5 - F8 保留⽤户操作。 F9 调整上⼀步操作。 F10 保留⽤户操作。 F11 打开渲染窗⼜。0 码力 | 9945 页 | 286.32 MB | 1 年前3
Game Development for Human Beingsthis.game.height/2, text, style); 15 t.anchor.set(0.5); 16 17 //highest score 18 text = "Highest score: "+this.highestScore; 19 style = { font: "15px Arial", fill: "#fff", align: "center" method, as it’s something that needs to be constantly checked upon. Later on we’ll show the highest score in this screen, for now it’ll be undefined. Game State – Player Finally we move onto the actual change. For info in the documentation for Animation. 1 //player initial score of zero 2 this.playerScore = 0; Initial score. 1 //enable player physics 2 this.game.physics.arcade.enable(this.player);0 码力 | 472 页 | 8.46 MB | 10 月前3
Learn Unity by Creating a 3D Multi-Level Platformer Gamenext section, we’ll keep track of the score of the player in an object we’ll call GameManager, which will keep track of game-level information (score, high score, level). Currently, if you touch a coin current level, options, etc. In our game for instance, we want to keep track of the player score, the high score, and the level we are in. To keep track of these things, we can create an object that keeps singleton. Create a script and call it GameManager. The following code will help us keep track of the score. This book is brought to you by Zenva - Enroll in our Unity Game Development Mini-Degree0 码力 | 60 页 | 2.24 MB | 10 月前3
Godot Game Development for BeginnersPlayer script. The collect_coin function gets called when we run into a coin and increments our score by the given parameter value. Next, create a new scene and make the root node an Area2D pretty much done, all we need to do is add in some sort of user interface to show us our current score. To begin, create a new scene with the root node being User Interface (control). 1. Rename whole screen. Let's add in two new things. • A coin icon • A text box to show our current score This book is brought to you by Zenva - Enroll in our Godot Game Development Mini-Degree to0 码力 | 199 页 | 12.53 MB | 10 月前3
Unity for Human BeingsZun went with a two camera setup that overlap one another. The bottom camera houses the Score, Hi- Score, Lives count, Power (damage dealing capabilities) and Graze (How long you’ve gone without being do with multiple cameras. You could make a mini map hud display on the screen, a pause menu, or a score display screen on separate cameras and call them on a button press. These concepts are used with Blizzard Entertainment, with Diablo 3. The last overlay option that I want to discuss today is the Score keeping overlay. This overlay type’s design idea comes from not wanting to overload the player without0 码力 | 239 页 | 27.39 MB | 10 月前3
2021 中国开源年度报告47 2021 中国开源年度报告 数据篇 48 活跃度公式 注:项目的活跃度只考虑开发者在当前项目中的行为数据 1 世界活跃度排名 Top10 repo_name activity_score actor_num IssueComment OpenIssue OpenPullRequest PullRequestComment MergedPullRequest 0 microsoft/vscode 的包管理工具获取了一大批粉丝。一年过去了,NixOS/nixpkgs 仍然以非常高的活跃度位居榜单前列, 期待未来有更出色的表现。 50 2 中国活跃度排名 Top30 repo_name activity_score actor_num IssueComment repo_name OpenIssue OpenPullRequest PullRequestComment MergedPullRequest 0 8034 1887 29 dcloudio/uni-app 596 50 3 40 2021 中国开源年度报告 51 2 中国活跃度排名 Top30 repo_name activity_score actor_num IssueComment repo_name OpenIssue OpenPullRequest PullRequestComment MergedPullRequest 00 码力 | 132 页 | 14.24 MB | 1 年前3
Google Python Style Guide(imperative, expletive) x = '{}, {}!'.format(imperative, expletive) x = 'name: %s; score: %d' % (name, n) x = 'name: {}; score: {}'.format(name, n) No: x = '%s%s' % (a, b) # use + in this case x = '{}{}'.format(a format(a, b) # use + in this case x = imperative + ', ' + expletive + '!' x = 'name: ' + name + '; score: ' + str(n) Avoid using the + and += operators to accumulate a string within a loop. Since strings0 码力 | 30 页 | 94.81 KB | 1 年前3
GIMP QuickreferenceGIMP Quickreference GIMP Help F1 Help Shift F1 Context Help Toolbox Tools R Rect Select E Ellipse Select F Free Select Z Fuzzy Select Shift O Select By Color I Scissors B Paths O Color Picker0 码力 | 1 页 | 273.70 KB | 1 年前3
GIMP 快速指南 2.10Alt PgDn Switch tabs down 在一个文件对话 Alt up 上级文件夹 Alt down 下级文件夹 Alt Home 主目录 Esc 关闭对话 帮助 F1 帮助 Shift F1 上下文帮助 / Search and run a command 缩放工具 click 放大 Ctrl click 缩小 drag Zoom in inside the area0 码力 | 1 页 | 450.50 KB | 1 年前3
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