全球开源发展态势洞察(2023年第八期)2023年5月 2023 CONTENTS 目录 01 行业发展 02 前沿技术 03 开源安全 AMD正计划使用开源的OpenSIL代替AGESA 开放服务网格OSM(Open Service Mesh)项目已停止维护 KSOC推出业内首个实时Kubernetes安全态势管理平台 Nutanix推出Kubernetes数据管理平台 Nutanix Data Services for Kubernetes 05 开源法律速览 案例分享:全国首例GPL抗辩获得支持案 开源许可与美国裸许可失权制度介绍 AMD正计划使用开源的 OpenSIL代替AGESA 开放服务网格OSM(Open Service Mesh) 项目已停止维护 在最近举行的Open Compute Project地区峰 会上,AMD披露正计划用开源的Open-Source Silicon Initialization Library(OpenSIL)代 Encapsulated Software Architecture(AGESA)固件的计划。新固件 将经历四个阶段的开发周期预计到2026年开始 投入使用。 OSM(Open Service Mesh)是一个轻量级、 可扩展的云原生服务网格项目,旨在为运行在 Kubernetes上的应用程序提供简单、完整且独 立的服务网格解决方案,包括处理在Kuberne- tes集群上运行的微服务的流量管理、策略执行0 码力 | 22 页 | 1.99 MB | 1 年前3
2021 中国开源年度报告1006.0651186399000 2135 4 oam-dev/kubevela 3389 544 1248 3033 1087 5 chaos-mesh/chaos-mesh 958.7506461130560 1459 5 chaos-mesh/chaos-mesh 7177 421 745 1488 637 6 volcano-sh/volcano 692.3775535617090 921 1006.0651186399000 2135 4 oam-dev/kubevela 3389 544 1248 3033 1087 5 chaos-mesh/chaos-mesh 958.7506461130560 1459 5 chaos-mesh/chaos-mesh 7177 421 745 1488 637 6 volcano-sh/volcano 692.3775535617090 921 基金会 CNCF 华为 2020 年 4 月 BFE Linux 基金会 CNCF 百度 2020 年 6 月 CNI-Genie Linux 基金会 CNCF 华为 2020 年 6 月 Chaos Mesh Linux 基金会 CNCF PingCAP 2020 年 7 月 K3s Linux 基金会 CNCF Rancher 2020 年 8 月 OpenYurt Linux 基金会 CNCF0 码力 | 132 页 | 14.24 MB | 1 年前3
2021 中国开源年度报告kubeedge/kubeedge 1132.2193445010600 1653 4 oam-dev/kubevela 1006.0651186399000 2135 5 chaos-mesh/chaos-mesh 958.7506461130560 1459 6 volcano-sh/volcano 692.3775535617090 921 7 karmada-io/karmada BFE Linux 基金会 CNCF 百度 2020 年 6 月 CNI-Genie Linux 基金会 CNCF 华为 2020 年 6 月 Chaos Mesh Linux 基金会 CNCF PingCAP 2020 年 7 月 K3s Linux 基金会 CNCF Rancher 2020 年 8 月 OpenYurt0 码力 | 199 页 | 9.63 MB | 1 年前3
Krita 5.2 ManualInkscape to Krita. Only the SVG 1.1 features are supported, with exception of smaller features like the mesh gradients. Snapping In Krita 3.0, we now have functionality for Grids and Guides, but of course [https://phabricator.kde.org/T3492] Shape Brush Engine An Al.chemy inspired brush-engine. Good for making chaos with! Parameters Experiment Option Blending Modes Experiment Option Speed This makes the outputted stop-gradients. The other way to edit gradients is editing their position on the canvas. Mesh Gradient Fills the shape with a Mesh Gradient. It has following options: Stop Change the color of the selected stop0 码力 | 1502 页 | 79.07 MB | 1 年前3
Krita 5.2 브로셔Inkscape to Krita. Only the SVG 1.1 features are supported, with exception of smaller features like the mesh gradients. Snapping In Krita 3.0, we now have functionality for Grids and Guides, but of course [https://phabricator.kde.org/T3492] Shape Brush Engine An Al.chemy inspired brush-engine. Good for making chaos with! Parameters Experiment Option 혼합 모드 Experiment Option 속도 This makes the outputted contour other way to edit gradients is editing their position on the canvas. 메시 그라디언트 Fills the shape with a Mesh Gradient. It has following options: Stop Change the color of the selected stop. Only the color of0 码力 | 1531 页 | 79.11 MB | 1 年前3
Blender v3.4 Manualseamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.3 Manualseamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.2 Manualseamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4346 页 | 253.88 MB | 1 年前3
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