OpenAI 《A practical guide to building agents》practical guide to building agents Contents What is an agent? 4 When should you build an agent? 5 Agent design foundations 7 Guardrails 24 Conclusion 32 2 Practical guide to building agents Introduction you’ll have the foundational knowledge you need to confidently start building your first agent. 3 A practical guide to building agents What is an agent? While conventional software enables users to always operating within clearly defined guardrails. 4 A practical guide to building agents When should you build an agent? Building agents requires rethinking how your systems make decisions and handle complexity0 码力 | 34 页 | 7.00 MB | 6 月前3
Godot Game Development for BeginnersCreate a First-Person Shooter in Godot - Part 1 Introduction Project Files Let's Begin Building Our Environment Creating the Player Scripting the Player Creating the Bullet Scene Shooting with the free, open-source Godot game engine © Zenva Pty Ltd 2020. All rights reserved Building Our Environment The first thing we're going to do is create our environment so we have somewhere there is still more needed to complete our FPS! In Part 2 of this tutorial, we will finish up building our Godot FPS by implementing the enemies' movement, setting up ammo and health pickups, and polishing0 码力 | 199 页 | 12.53 MB | 10 月前3
AR Game Development for BeginnersAR Foundation Creating the Placement Indicator Scripting the Placement Indicator Building to Android Building to iOS Conclusion How to Create an AR Shoot 'Em Up Gallery Game - Part 1 Intro How to use ARCore in Unity ARCore SDK Unity Setup Scene Setup Building to Android Enabling USB Debugging Building to Android How to use ARKit in Unity Unity Setup Build Settings (AR) app inside of the Unity game engine. You'll learn about installing Unity, setting up AR and building it to your Android or iOS device. Project Overview In this project, we'll be creating an0 码力 | 78 页 | 3.31 MB | 10 月前3
Trends Artificial Intelligence
to 7MM Developers Y/Y Developers Building with Gemini, MM AI Development Trending = Unprecedented Note: Per Google in 5/25, ‘Over 7 million developers are building with Gemini, five times more than non-users with little to no interest in adopting AI within the next 12 months. Source: OpenAI, ‘Building an AI-Ready Workforce: A Look at College Student ChatGPT Adoption in the US’ (2/25) AI User + Usage charge; they’re not just experimenting with agents, but deploying them, investing in frameworks and building ecosystems around autonomous execution. What was once a messaging interface is becoming an action0 码力 | 340 页 | 12.14 MB | 4 月前3
Unity for Human Beings......................................................................................... 227 Building our own Shader ................................................................................ Unity will build the base project for you. You will see Unity’s editor once the packages finish building. So, let’s take a moment and get an explanation what we are looking at in further detail. I should com/cat-and-dog-free-sprites.html under Creative Common Zero (CC0) a.k.a Public Domain license. Part 1: Building the UI You should always start off by making your folders and naming them accordingly. (Scripts0 码力 | 239 页 | 27.39 MB | 10 月前3
Krita 5.2 Manualname in the about box just like developers. Of course, there are also some disadvantages: when building from the current development source repository you also get all the unfinished features. It might associated with a specific clip by going to File ‣ Import Animation Frames. From there, slowly start building up your animation. During the sketching phase it may also help to work on a low resolution, like is not a very good method of “smooth” blending. To blend smoothly, you’ll have better luck with: Building up the transition by painting with intermediate values, described later Or using the “blur with0 码力 | 1502 页 | 79.07 MB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4Plugin Development Setup The following documentation is targeted towards anyone who is interested in building the latest version of Blender Nif Plugin. This will guide those new through the process of setting documentation. Contents: Setting Up the Build Environment Downloading the Source Code Building Blender from Source Building the Blender Nif Plugin Interactive Development Environment Setting Up the Build Environment lender_addons> Install Blender See user docs. Alternatively you can build blender from source Building Blender from Source Install Sphinx and Nose Dependency scripts are available in the install directory0 码力 | 112 页 | 107.36 KB | 1 年前3
Krita 5.2 브로셔associated with a specific clip by going to File ‣ Import Animation Frames. From there, slowly start building up your animation. During the sketching phase it may also help to work on a low resolution, like is not a very good method of “smooth” blending. To blend smoothly, you’ll have better luck with: Building up the transition by painting with intermediate values, described later Or using the “blur with debugger guide. 리눅스 On Linux, there are five ways of installing Krita. Using distribution packages Building Krita yourself from source Using a snap package Using a flatpak package Using the official AppImage0 码力 | 1531 页 | 79.11 MB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4Plugin Development Setup The following documentation is targeted towards anyone who is interested in building the latest version of Blender Nif Plugin. This will guide those new through the process of setting documentation. Contents: Setting Up the Build Environment Downloading the Source Code Building Blender from Source Building the Blender Nif Plugin Interactive Development Environment Setting Up the Build Environment ender_addons> Install Blender See user docs. Alternatively, you can build Blender from source Building Blender from Source Install Sphinx and Nose Dependency scripts are available in the install directory0 码力 | 113 页 | 102.69 KB | 1 年前3
Krita 4.x 官方文档中文版 2021-08-06A图像格式 优化图像 元数据处理 ⽤⼾⽀持指引 数位板⽀持 动画功能 洋葱⽪视图问题 程序崩溃 其他可被快速解决的问题 给技术⽀持⼈员的建议 指导⽤⼾分享⽂件 Technical Pages Building Krita from Source CMake Settings for Developers Enable static analyzer Introduction to Hacking Krita ntation] KDE wide Guidelines and HOWTOs [https://community.kde.org/Guidelines_and_HOWTOs] Contents: Building Krita from Source CMake Settings for Developers Enable static analyzer Introduction to Hacking tool Scheduled Undo/Redo Processings framework Testing Strategy Triaging Bugs Unittests in Krita Building Krita from Source If you want to help developing Krita, you need to know how to build Krita yourself0 码力 | 1594 页 | 110.95 MB | 1 年前3
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