Blender v2.92 参考手册(繁体中文版)Curve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 ManualCurve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 3962 页 | 201.40 MB | 1 年前3
BlenderVR User Manual
Release 0.1DISPLAY=:0.0 element to specify in which display a screen should run. For example: (...)DISPLAY=:0.0 0.0, 1.0, -1.0 -1.0, 1.0, -1.0 0.0, -1.0, -1.0 1.0, 1.0, -1.0 0.0, 1.0, -1.0 1.0, -1.0, -1.0 0 码力 | 56 页 | 860.89 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)Curve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 ManualCurve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 3868 页 | 198.46 MB | 1 年前3
BlenderVR User Manual
Release 0.1ows Finally, Linux allows you to specify a uniqueDISPLAY=:0.0 element to specify in which display a screen should run. For example: (...) (...) Desktop BasicDISPLAY=:0.0 0.0, 1.0, -1.0 -1.0, 1.0, -1.0 0.0, -1.0, -1.0 0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender v3.0 ManualCurve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)Curve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Curve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 ManualCurve Widget is controlled using control points. By default, there are two control points: one at (0.0, 0.0) and one at (1.0, 1.0), meaning the input is mapped directly to the output (unchanged). Move Simply active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the repeated to fill the main view. Pixel Coordinates Display UV coordinates in pixels rather than from 0.0 to 1.0 Display panel: With both an image and UVs selected. 2D Cursor Location X, Y Control 2D cursor0 码力 | 4462 页 | 256.59 MB | 1 年前3
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