Go on GPU
Render Passes. In each of the rendering pass, the associated render task can be customized using shaders. In GPU, except rasterizer unit, it also includes ray tracing unit. Changkun Ou. 2023. Go on GPU ○ Costs of Cgo ○ Fundamental infrastructure ○ Common abstraction ○ Writing and debugging shaders ● Conclusion and outlooks 42 Changkun Ou. 2023. Go on GPU. GopherChina 2023. Session "Foundational GopherChina 2023. Session "Foundational Toolchains" Challenge 4: Writing and Debugging Shaders Syntax of Shaders are based on variation of C/C++. It is not possible to debug in a regular manner The0 码力 | 57 页 | 4.62 MB | 1 年前3
Peering Forward: C++'s Next Decadeinstructions at a pixel as it flies by CUDA 12 (2022) CUDA 11 (2020) CUDA 7 (2015) ‘Moar shaders!’ Shaders12 more math, allocators, non-literal params, … new/delete, virtual, lambdas, try/catch0 码力 | 84 页 | 6.21 MB | 6 月前3
Khronos APIs for Heterogeneous Compute and Safety: SYCL and SYCL SCgraphics OpenGL ES 2.0 - 2007 Programmable Shaders OpenGL SC 1.0 - 2005 Fixed function graphics safety-critical subset OpenGL SC 2.0 - 2016 Programmable Shaders Safety-critical subset Vulkan 1.2 - 20200 码力 | 82 页 | 3.35 MB | 6 月前3
Delivering safe C++October 2023 20 Memory isn’t the only critical resource • File handles • Locks • Sockets • Shaders • …Resources and Errors • A resource is something that must be acquired and released after use0 码力 | 74 页 | 2.72 MB | 6 月前3
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