Conan 2.3 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 748 页 | 4.65 MB | 1 年前3
Conan 2.5 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 769 页 | 4.70 MB | 1 年前3
Conan 2.4 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 769 页 | 4.69 MB | 1 年前3
Conan 2.10 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 803 页 | 5.02 MB | 10 月前3
Conan 2.9 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 795 页 | 4.99 MB | 10 月前3
Conan 2.7 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 779 页 | 4.93 MB | 10 月前3
Conan 2.8 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 785 页 | 4.95 MB | 10 月前3
Conan 2.6 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 777 页 | 4.91 MB | 10 月前3
Conda 23.7.x Documentationconflicts between configurations arise, the following strategies are employed: • Lists - merge • Dictionaries - merge • Primitive - clobber Precedence The precedence by which the conda configuration is environment setup 5. When you are ready to submit a change, create a new pull request so that we can merge your changes to our repository. Issue sorting Issue sorting is how we filter incoming issues and hold our test configuration with tempfile.TemporaryDirectory() as tempdir: condarc_file = os.path.join(tempdir, "condarc") with open(condarc_file, "w") as tmp_file: tmp_file.write(TEST_CONDARC) # We0 码力 | 795 页 | 4.91 MB | 8 月前3
Conan 2.1 DocumentationFalse if multi: self.folders.generators = os.path.join("build", "generators") self.folders.build = "build" else: self.folders.generators = os.path.join("build", str(self.settings.build_ ˓→type), "generators") "generators") self.folders.build = os.path.join("build", str(self.settings.build_type)) As you can see, we defined the self.folders.generators attribute in the layout() method. This is the folder where all your project dep = self.dependencies["dep_name"] copy(self, "*", dep.cpp_info.resdirs[0], os.path.join(self.source_folder, "assets ˓→")) Then, after the conan install step, all those resource files will0 码力 | 694 页 | 4.13 MB | 1 年前3
共 1000 条
- 1
- 2
- 3
- 4
- 5
- 6
- 100













